Writing for Interactive Narratives
Overview
This unit cultivates a reflective comprehension of the relationship between narrative, culture and media (particularly games), and provides students with the understanding and tools for developing interactive narratives of their own.
Requisites
50 credit points
01-November-2026
31-October-2027
Unit learning outcomes
Students who successfully complete this unit will be able to:
- Reflect on the relationship between games, culture and narrative
- Demonstrate knowledge in the practice of interactive narrative design and development
- Formulate arguments concerning the relationship between narrative and interactivity
- Integrate and apply knowledge from specific fields and disciplines such as narratology, ludology and psychoanalytics
Teaching methods
Hawthorn
| Type | Hours per week | Number of weeks | Total (number of hours) |
|---|---|---|---|
| On-campus Lecture | 1.00 | 12 weeks | 12 |
| On-campus Class | 2.00 | 12 weeks | 24 |
| Specified Activities Various | 5.00 | 12 weeks | 60 |
| Unspecified Activities Various | 4.50 | 12 weeks | 54 |
| TOTAL | 150 |
Assessment
| Type | Task | Weighting | ULO's |
|---|---|---|---|
| Essay | Individual | 40% | 1,3,4 |
| Interactive Narrative | Individual | 60% | 2,4 |
Content
- The history of narrative
- Narratological and ludological structures and frameworks
- Psychoanalytic theory
- Aesthetics of interaction
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.